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System Requirements

WebGPU Required: Hyperscape requires WebGPU for rendering. WebGL is NOT supported.
Supported Browsers:
  • Chrome 113+ (recommended)
  • Edge 113+
  • Safari 18+ (macOS 15+ only)
Check Compatibility: Visit webgpureport.org to verify your browser/GPU supports WebGPU. Why WebGPU?: All shaders use TSL (Three Shading Language), which only works with WebGPU. There is no WebGL fallback.

Getting Started

When you first join Hyperscape, you’ll create a character and spawn in a random starter town with basic equipment.

Starting Equipment

  • Bronze sword (equipped)
  • Base level 1 in all skills

Starter Towns

Each starter town includes:
  • Bank: Store items safely
  • General Store: Buy tools and supplies
  • Safe Zone: No hostile mobs

Controls

Movement

  • Click-to-Move: Click anywhere on the terrain to walk there
  • Running: Hold shift while clicking to run (consumes stamina)
  • Camera: Orthographic overhead view

Combat

  • Attack: Click on an enemy to engage
  • Auto-attack: Combat continues automatically while in range
  • Attack Styles: Select focus for XP distribution (Attack, Strength, Defense)
  • Eating: Left-click food to eat, or right-click and select “Eat” (3-tick/1.8s cooldown)
    • Food consumed even at full health (OSRS-accurate)
    • Eating during combat adds 3 ticks to attack cooldown (only if weapon already on cooldown)
    • Message format: “You eat the shrimp.”

Interaction

  • Left-click: Execute primary action (attack, take, chop, eat, etc.)
  • Right-click: Show context menu with all available actions
  • Shift-click: Quick drop items from inventory
  • Objects: Click trees, fishing spots, or resources to gather
  • NPCs: Click to interact with shops or banks
  • Items: Click dropped items to pick up
  • Right-Click Menus: Right-click items/entities for context menus with colored names
  • F5 Key: Toggle FPS debug panel on/off

Inventory Actions

  • Left-Click: Perform primary action (Eat, Wield, Use, etc.)
  • Right-Click: Open context menu with all available actions
  • Drag-and-Drop: Move items between inventory slots or equip items

Debug & UI

  • F5 or \: Toggle FPS debug panel (shows frame rate, tick rate, entity count)
  • Backslash (\): Alternative keybind for debug panel

Combat Basics

Combat uses RuneScape-style mechanics:
StatPurpose
AttackAccuracy and weapon requirements
StrengthDamage dealt
DefenseDamage reduction and armor requirements
ConstitutionHealth points
RangeRanged combat effectiveness

Combat Flow

  1. Click enemy to initiate combat
  2. Auto-attack continues while in range
  3. XP distributed based on selected attack style
  4. Constitution XP always gained
  5. Loot drops on enemy death

Death

When you die:
  • Items drop at death location (headstone)
  • Respawn at nearest starter town
  • Return to retrieve items from headstone

Skills

Gathering Skills

SkillHow to Train
WoodcuttingClick trees with hatchet in inventory or equipped
FishingClick fishing spots with fishing rod in inventory
MiningClick ore rocks with pickaxe in inventory or equipped
Mining rocks always deplete after yielding one ore (OSRS-accurate). Success rate depends on your Mining level, while pickaxe tier affects how often you roll for success.

Processing Skills

SkillHow to Train
FiremakingUse tinderbox on logs (right-click → Use)
CookingUse raw fish on fire (right-click → Use)
SmithingClick furnaces to smelt ores into bars, click anvils to smith bars into equipment

Smithing Details

Smelting (at furnaces):
  • Click a furnace to open the smelting interface
  • Select bar type and quantity (1, 5, 10, X, All)
  • System auto-smelts until out of materials
  • Bronze: 1 copper ore + 1 tin ore (100% success)
  • Iron: 1 iron ore (50% success rate - OSRS accurate)
  • Steel: 1 iron ore + 2 coal (100% success)
  • Higher tiers require more coal (Mithril: 4, Adamant: 6, Rune: 8)
  • Each smelt takes 4 ticks (2.4 seconds)
Smithing (at anvils):
  • Requires a hammer in inventory (not consumed)
  • Click an anvil to open the smithing interface
  • Select item and quantity (1, 5, 10, X, All)
  • System auto-smiths until out of bars or target reached
  • Create weapons, armor, and tools
  • Items greyed out if you lack level or materials
  • Each smith takes 4 ticks (2.4 seconds)

Economy

Currency

Coins are the universal currency, dropped by mobs and used at shops.

Banking

  • Click a bank to open storage
  • 480 storage slots organized in tabs
  • Each bank location is separate
Combat Interruption: Being attacked automatically closes the bank interface (OSRS-accurate). Even splash attacks (0 damage) will interrupt banking.

Shops

General stores sell basic supplies:
  • Hatchet (woodcutting)
  • Fishing rod
  • Tinderbox
  • Arrows (for bows)